The costume includes rigid (or semi-rigid) elements which wrap under the breasts. armor)? In the latter case, the modder would need to drag it slightly outwards so that it can accommodate the fully-expanded ribcage.īreast scaling is a complication. Similarly - does the front of the harness stretch as the character breathes, or is it completely rigid (e.g. Which option would be appropriate here? Do you want bouncy boobs for maximum sexiness, or suppressed jiggle because the character is a no-nonsense combat pilot? If you opt for bounciness, then how do you want to deal with the (apparently rigid) harness/collar/backpack piece? If it remains rigid then the breasts may clip through it if it bounces then it may look wrong during gameplay (and/or offend fans because it's inauthentic). Is it ornamental or functional? Breasts in SDT have two movement modes - constrained (implying the presence of a bra) and unconstrained (implying nudity or loose/light clothing). So it's up to you to either provide extensive references (including video if possible) OR explain how the hair and costume ought to behave in-game.įor example - the bodysuit/flightsuit. You're asking for a fully-animated hairstyle and costume. The modder who volunteers for the project might not be - they may not have played the game(s). What am I missing? What's the unique appeal? Why do you think that "this would be a Good One"?Ĭlick to expand.You're familiar with the character. Either way, it will probably look goofy during gameplay.
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