![]() ![]() This map can be played in Versus mode and exchanged via the Link mode. Lastly, there is a Design mode, intended for players who want to create their own map. You also gain coins from beating these maps that can go towards purchasing new maps and Command Officers. You play against specific computer command officers and the game saves the first four rankings (in terms of Days and Points) for each map. In the War Room, you can play maps specifically bought from Battle Maps (using the coins that you collect from beating scenarios or playing the Versus mode). Advance Wars 2 comes with a large set of default maps, and you can also get additional ones in the war room. You are able to set specific conditions for the battle, such as turning off the Fog of War or setting weather conditions. Versus mode allows you to play against the CPU and up to 3 other players. With each map you complete, you earn coins that will allow you to purchase extra battle maps and command officers in the war room. Black Hole is a rival army from another land set out to conquer all four continents. The main game is the Campaign, which is a series of story based scenarios where you take control of each individual command officer and try to defend the world from Black Hole’s invasion. When you load Advance Wars 2, you are presented with several game modes and options. The new-found emphasis on storyline is not unexpected, as the latest Fire Emblem game from the same developer has this focus as well. You see a dialogue before entering a scenario, at the beginning of a scenario, and at the end of it. Story dialogues have been enhanced as well, making Advance Wars 2 more story-centric than the previous game. Rather than playing as Andy (the hero from the first game) for the majority of the time, you get to play many scenarios from the perspectives of the various allied COs that you meet through the game. In addition to added COs, the campaign mode is more diverse, giving you more freedom to play scenarios out of order. Of course, having some detailed storyline is not necessary in a war simulation game, but it certainly makes the game a bit more interesting. Having more COs gives the game enhanced personality and beefs up its storyline and character development. Now each country has 3 COs (which means one more than in the first game), plus the Black Hole army has its own set of COs. First, there are more command officers (COs). Now Advance Wars 2 improves upon its predecessor in this regard in many ways. This basic formula, while interesting at first, gets old really fast, and the only redeeming value of later Wars games (such as the satellaview and Nintendo Power-only Super Famicom Wars) was multiplayer modes.Īdvance Wars fixed that by adding a storyline campaign to the game, and giving you unique personalities to play with (in Super Famicom Wars, choosing a general was only for looks and multiplayer). You’ve got your units, and the enemy has its units, and you start out with some money and a few bases but you must deploy your initial troops. For most of the early incarnations, the formula was essentially the same. The Wars series has been around for a long time and has spanned multiple Nintendo consoles and developers (Nintendo’s R&D1, Hudson, and now Intelligent Systems have done work on the series). This is merely a simplified percentage system (10 being 100%) but despite appearing simple, actually makes for deep and involving strategy. Each unit has its own stats, the most important being its health, which is always a number between 1 and 10. Essentially a war simulation/strategy game, a typical Advance Wars scenario pits various military units such as infantry, battle copters, and cruisers, spanning foot, ground, air, and sea, each with their own advantages and disadvantages, against each other. Advance Wars has proven to be the darling sleeper hit among Nintendo’s GBA titles. ![]()
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